Kind of a non-post post today. I had some holidays and I’ve been busy. I also had a session that makes me think that I need to start thinking about running something other than Icons sooner rather than later.
Not wanting to be a tyrant, I decided to give a few pitches to my Players and see what they like. Below is the verbatium email. Let me know which pitches work and don’t work for you:
Hey All,
Thanks for those of you who could make it last night. I was a little out of it, but I still hope you had a good time. And after the in-game events of last night (alien invasion on its way while you and your allies go to confront Prof. Fantastic) I kind of feel like this particular campaign is coming to a good jumping off point. The Icons rules we are using are a bit of an experiment for me and, truthfully, I’m not sure if it is working for me (I miss rolling dice).
I know that I’ve enthused about playing a Vampire campaign in the near-future, but I do have a few other ideas and in the interests of being democratic, I thought I’d lay out a few pitches and you can tell me which one you are interested in. I’ve got a few one-line descriptions below (with links to free preview material where possible), followed by a slightly longer description further down. Let me know what you think.
Short Descriptions:
Muerte Las Vegas!
A Vampire the Masquerade Campaign
‘Casino’ and ‘Goodfella’ starring the Undead.
Champions of the Unconquered Sun
An Exalted Campaign
Reincarnated Demi-Gods reclaim a world that rejected them.
Or, alternatively: Asian influenced mythic fantasy where every character can shake the world.
Inglorious Dastards
A Space: 1889 Campaign run with Savage Worlds
Steampunk pulp adventure and intrigue on Victorian Mars.
Longer Descriptions
Muerte Las Vegas!
Gangsters, Glitter and Gambling; Vegas in 1961 is a happening place, even for the Undead. Vegas is booming. Ten years ago, it was tiny town that saw a handful of tourists. By the end of the 1950s, it boasted nearly 130 000 residents and millions of tourists passing through each year. Tasty, tasty tourists.
You are a new arrival in this boom town. Other, older, cities are dominated by ancient vampires ever fearful of giving up an ounce of power to younger rivals. Here, you can be a mover and a shaker. One of 20 odd full-time undead residents of Sin City. All you have to do is help the Elders enforce the rules: Tourists can only eat feed on Tourists, no one messes with the Skim, and no one stays for longer than a month without permission. Play your cards right, and Las Vegas could be your town.
Champions of the Unconquered Sun
Once as Solar Exalted, mortals elevated to demi-gods by Sol Invictus- the Unconquered Sun, you ruled all Creation. And everything was good… until it wasn’t. Corrupted by an ancient curse, the Solars became increasingly tyrannical and mad. Terrified, lesser Exalted rose up, usurped their thrones and cast them into mystic prison. Centuries passed and then the prison broke.
You are one of the Solar Exalted, reincarnated back into Creation. It is up to you to rebuild a world on the brink of disaster, carved up into lesser nations and dominated by a dying Empire. You are hated and feared as an ancient evil, but you know the truth: only the chosen of the Sun God can restore this world from its fallen state.
Inglorious Dastards
The British Empire’s Martian holdings are in Peril. Native Resistance, Foreign Powers and Nefarious Conspiracies threaten to dislodge this gleaming red jewel from Britain’s Imperial Crown. Such underhanded threats require underhanded responses. You are that response.
Rightly or wrongly, you are a scandal. You have been disgraced in society or convicted of a crime. Her Majesty can redeem you, though. Elegant Thieves, Mad Scientists, Cashiered Soldiers and Foiled Masterminds are all welcome. You get a first class ticket to Mars and a membership in the exclusive Ganymede Club. In exchange, you are expected to protect the interests of the crown and frustrate the ambitions of her rivals.
You will be sent on missions that others would consider impossible and asked to do tasks others consider distasteful. Should you fail, the Crown will deny all knowledge of you. Should you succeed you will not only be rewarded materially, but given permission to return to the blessed British Isles.
Best,
Mike