Stuff to Steal From: Small Town Noir

Small Town Noir is, and probably always will be, one of my favourite blogs.

Each blog entry includes the mug shot of a criminal arrested in New Castle, Pennsylvania and the story behind it. Using local sources, the blog puts the entry’s crime in a historical context and often provides information on the lives of the individuals in the mug shots before and after they were taken. As described on the site “The mug shots on this site were all taken in New Castle, Pennsylvania, between 1930 and 1959, and were rescued from the trash when the town’s police department threw them out. The information that has been used to reconstruct the stories behind the pictures comes mostly from old copies of the local paper, the New Castle News.”

The stark images of each of these apprehended suspects alone make this site worth a visit by anyone running a game set in the 30s, 40s or 50s. It provides a glimpse of the fashions and faces of the kind of hard cases that PCs and NPCs are made of. Moreover, it also provides a healthy stock of names and background stories that can be easily appropriated by a GM who is looking to create a tough NPC with an authentic sounding name and a bit of off-the-shelf history.

Take Ross Paswell and Harold Geary, for instance. In the winter of 1945, this duo, one bounced out of the Navy and the other unable to join, help up a cafe and made off with a relatively trivial amount of cash. Stealing cars and living it up with the girlfriends, the Ross and Harold are a classic pair of human-seeming henchmen that could be dropped into any adventure set in the middle of the 20th century. Ross Paswell is a particularly interesting figure.

His entry recounts his protests against prison conditions and his support of radical social causes thoughout the rest of his long life. A life, it must be said, sprinkled with other crimes ranging from petty to violent. Emerging from prison in the early 70s, Ross went on to work with prisoners and became a model rehabilitator, if also a bit of crank. Were I in need, I think Ross is a tailor made mouthy, smart alec crook who may be a little too smart for his own good. Alternatively, he may be a good PC patron if you were to use him as a model for a charitable man with a chequered past seeking help.

Even if you were playing in a more pulpy or super game, I still think the mug-shots and stories of these suspects can be easily wrapped in more garish costumes and still feel real.

For me, at least, every entry of Small Town Noir is a feast of hard-boiled history that gets my imaginative juices rolling. I look forward to its updates and if you are thinking of running any game set in the middle of the 20th century, ranging from Call of Cthulhu, to any Golden Age or Silver Age supers game, I strongly recommend you subscribe to the RSS feed and get regular inspiration.

Posted in rpgs, Stuff to Steal From | Tagged , , , , , , | Comments Off

Stuff to Steal From: The Prisoner of Zenda

The Prisoner of Zenda has one of those set-ups that every GM should be quick to cannibalize.

Actually, there are two set-ups that quite gameable.

Coronations Gone Wild

Good? Bad? I'm the PC!

Good? Bad? I'm the PC!

It’s the eve of a new King’s coronation. His brooding, brutal and passed-over sibling would rather eat ashes than see their useless and soft-hearted playboy of a brother sit on the throne. Preferring abdication to outright murder, they plan to kidnap or incapacitate the King and, in the chaos following the King’s absence at his own coronation, seize the throne.

Truthfully, either the loyal supporters of the King or the Jealous Sibling could be solid patrons for any wandering adventurer-type parties. Whether they rescue the king or help the coup, one only need to have an equally capable group supporting the other faction to keep things interesting. For a real curve-ball, have the Sibling be their patron, execute the kidnapping, and then discover that the King’s supporters are happy to have a double crowned in his place, if only temporarily.

This is an easy plot to transplant to nearly any setting. Substitute ‘planet’ for ‘kingdom’ and you’re doing space opera, change it to ‘corporation’ and you’ve got yourself a cyberpunk or contemporary hook. For that matter, turn the king into a Prince and you’ve got yourself a Vampire plot.

Double Trouble

This hook is appropriate for any travelling PC group. In fact, I’m really hoping to run this in my upcoming Rogue

King for a Day? Why not Two?

King for a Day? Why not Two?

Trader game.

The set-up is simple: on their travels the PCs encounter a royal party, including the wastrel of a prince destined to be the king in the first scenario. Just as in Prisoner of Zenda, one of the PCs shares an ancestor with the Prince and is his spitting image. From here you can run the Coronation Gone Wrong scenario, but with the King’s supporters begging the PCs to help with the ruse…and the recovery of the King.

I do have two cautions though.

First, have the kidnapping occur off-stage and away from the PCs. Otherwise you might wind up in a situation where the PCs feel they are being forced to stand by and let the Sibling have their way.

Second, don’t get too attached to the PCs actually rescuing the King. Knowing my players, there’s always a good chance they might try to turn their ruse into a coup of their own…

Posted in Late to the Movies, rpgs | Tagged , , , , , | 6 Comments

The Prisoner of Zenda (1937 and 1952)

This is one of those films you’ve seen even if you haven’t. Based on a novel by Anthony Hope, these two flicks are its best known adaptations. If you can handle black and white films and dig a little swash with your buckle, then I’d strongly suggest giving either version a view.

The plot is a variation on the Prince and Pauper. Travelling through the fictional kingdom of Ruritania Rudolf, an English commoner, accidentally crosses paths with its new king on the eve of his coronation. Rudolf discovers that the king is spoiled, drunk and virtually his identical twin. Due to a royal indiscretion, it seems that Rudolf and the king share the same great-great-grandfather and that the ‘Elphberg face’ crops up in Rudolf’s family from time to time.

Delighted at the coincidence, the king insists that Rudolf come to his hunting lodge so that they can celebrate in

Rudolf and Rupert, 1937

Rudolf and Rupert, 1937

appropriate style: with copious amounts of wine. Unfortunately for the king, his half-brother Michael has drugged a bottle of wine in the hopes of seizing power when the king is too ill to attend his own coronation. Fearing the cruelty of Michael’s reign, two of the king’s loyal servants convince Rudolf to impersonate the king and foil Black Duke Michael’s plan.

Needless to say, things don’t go according to plan.

The remainder of the film is chalk full of classic adventure: Rudolf romances the unsuspecting future Queen; matches wits and swords with the viperous mercenary Rupert of Hentzau; and intrigues with Antoinette de Mauban, Michael’s only love and the film’s femme fatale.

Now which version to watch?

The 1952 version stars Stewart Granger as the slightly wooden, but larger than life Rudolf (and as the king, of course). In general, the stunts are bigger, the Technicolor is gorgeous and James Mason positively preens as Rupert of Hentzau. It’s a great film, but it’s a bit stiff.

The 1937 version features Ronald Coleman in starring double role. Overall, I’d say Coleman is a better actor than Granger. What really pushes the ’37 version over the edge though, is the supporting cast: David Niven as the loyal and fun-loving Fritz; Madeleine Carroll as the radiant Princess Flavia; and Douglas Fairbanks Jr as the lovably psychotic Rupert. If you are one of those people who just can’t handle black and white film though, you might want to give this one a pass.

Posted in Late to the Movies | Tagged , , , | 6 Comments