Howdy to my spambot friends.
Ok, fourth time is the charm. I have dusted off this old blog and will try to post again.
A lot has happened since I stopped posting. My child is now a toddler, my group has had some turnover and I’ve now stopped playing the game that I was kinda, sorta, writing about in April.
More challengingly, my new place of employment blocks any website that mentions the word ‘games’ anywhere, including my own blog. This has made getting into the swing of things a challenge and, frankly, it makes getting news about the gaming world far harder. I mean, I think I am a pretty good employee, but don’t we all like to distract ourselves a bit when things get slow?
The Mongoose Runequest II game ended in a bang. There were living gods roaming the lands, hordes of cannibalistic barbarians, shady dealings with Moorcockian Elves and a lot of extremely violent deaths. Even by RPG standards.
That said, I thought it was a blast and I was sorry to see it end a bit abruptly. Unfortunately, we just hit one of those moments when scheduling changes and group turnover made it logical to kill a campaign, bring in some new blood, and try again. And this was after I failed miserably at bringing in some new blood.
B. was introduced into the group by one of the current players. Unfortunately, it was like dropping someone into the last third of a six hour film. Slightly bewildered by the Byzantine plots and probably put off by the agressiveness of some of the players regarding the best course of action, B. just sort of disappeared. I can’t say I blame him.
Its been a while since I’ve felt that I really failed a player as a GM, but this is one of those times. I should have been smart and let the campaign wind down before introducing new players. Frankly, I think I forgot how much detail had been created for our setting and how many twisting webs of NPCs had been generated through play. I took my experience of the game for granted and, consequently didn’t think about how tough it would be for an outsider.
Lesson learned, I hope.
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Gone and Cut Off
Howdy to my spambot friends.
Ok, fourth time is the charm. I have dusted off this old blog and will try to post again.
A lot has happened since I stopped posting. My child is now a toddler, my group has had some turnover and I’ve now stopped playing the game that I was kinda, sorta, writing about in April.
More challengingly, my new place of employment blocks any website that mentions the word ‘games’ anywhere, including my own blog. This has made getting into the swing of things a challenge and, frankly, it makes getting news about the gaming world far harder. I mean, I think I am a pretty good employee, but don’t we all like to distract ourselves a bit when things get slow?
The Mongoose Runequest II game ended in a bang. There were living gods roaming the lands, hordes of cannibalistic barbarians, shady dealings with Moorcockian Elves and a lot of extremely violent deaths. Even by RPG standards.
That said, I thought it was a blast and I was sorry to see it end a bit abruptly. Unfortunately, we just hit one of those moments when scheduling changes and group turnover made it logical to kill a campaign, bring in some new blood, and try again. And this was after I failed miserably at bringing in some new blood.
B. was introduced into the group by one of the current players. Unfortunately, it was like dropping someone into the last third of a six hour film. Slightly bewildered by the Byzantine plots and probably put off by the agressiveness of some of the players regarding the best course of action, B. just sort of disappeared. I can’t say I blame him.
Its been a while since I’ve felt that I really failed a player as a GM, but this is one of those times. I should have been smart and let the campaign wind down before introducing new players. Frankly, I think I forgot how much detail had been created for our setting and how many twisting webs of NPCs had been generated through play. I took my experience of the game for granted and, consequently didn’t think about how tough it would be for an outsider.
Lesson learned, I hope.