There are 1,001 people on the Global Frequency, and in Warren Ellis’ comic series they’ve already saved your life.
Global Frequency is a 12 issue comic series published by DC/Wildstorm that’s available in two trade paperback volumes. The series follows the exploits of the mysterious Miranda Zero and her agency of exactly one thousand and one expert operatives. Scattered across the globe, each of her operatives lives a relatively ordinary life as an expert in their field waiting to be put ‘on the frequency’ and use their gifts for humanity.
In classic Ellis’ style, each issue chronicles the members of Global Frequency deal with gonzo near-future scientific threats ranging from a six-million dollar man to a memetic alien invasion.
Each story focuses on a different batch of operatives dealing with a unique threat. Beyond the agency’s head, Miranda Zero and her tech support Aleph there are no recurring characters, a choice that is reinforced by Ellis working with a different artist on each issue. As fresh as this keeps each story however, Global Frequency does have a slightly disappointing tendency to alternate between battling science gone wrong and die-hard like thrillers).
Overall though, if you are a lover of comics, sci-fi or James Bond-like espionage action, I recommend you give Global Frequency a chance. The only disappointment you’ll feel is when you realize that they aren’t putting out more issues!

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[...] running a mission-based game should consider borrowing from Global Frequency. Be it a Delta Green/Call of Cthulhu campaign, a default Eclipse Phase game or even a Pulp [...]