Stuff to Steal From: Vidocq (2001)

If you are a fan of the League of Extraordinary Gentlemen, Steampunk or visually arresting films you stop what you are doing and see the 2001 French film Vidocq.

A proto-pulp fantasy film set in a stunningly stylized 19th Century Paris, Vidocq follows the investigation into the death of the legendary criminal-turned-crime fighter, Eugène François Vidocq. A historical figure, the real Vidocq was a reformed criminal, a deadly duelist, a rake and a spy who became a leading member of the Paris police, the founder of the worlds first detective agency, a best-selling writer and a father of modern criminology.

Which is to say that  Vidocq’s life was already the stuff of pulp literature before Pitof’s unabashedly fantastic film.

“Ok,” you might say, “the movie sounds good,” but what is there for a klepto GM to steal? Well, besides instantly wanting to run Cthulhu by Gaslight or Space: 1889, GMs can find inspiration in the film’s:

Visuals and Locales

Vidocq's Paris

Visually, Vidocq is unbelievably lush. Every costume choice feels correct for the period while telling you about the character draped beneath it. Every set evokes a mood and a sense of a world in motion.

From Vidoq’s ‘bat-cave’ to the climatic fight in the cramped glass factory (as well as the brothel, opium den and crowded warrens of Paris in between) the film paints a setting that can be liberally stolen for any urban campaign.

Premise and Characters

Femme Fatale

Structurally, the film borrows the Citizen Kane framework: a journalist investigates the death of a great man, with each interview triggering a flashback of the great man’s last days. There are twists a-plenty and neither Vidocq’s associates nor the journalist are particularly reliable, but at the end of the day the plot is framed in this conventional manner. Normally, I wouldn’t recommend stealing the Citizen Kane plot, but Vidocq provides a solid way to use it as a hook for GMs .

Ths lies in the double mystery that the film hangs on: the investigation into

Heavy Lifting

Vidocq’s death and the string of murders Vidocq was investigating at the time.

This can work as a neatly lifted plot for three reasons.

1) Heavy Lifting

Normally, one would just point the PCs in the direction of the string of murders being committed by a mastermind, serial killer and/or cultists. But by having the PCs look into the death or disappearance Vidocq (or the “Detective”) the heavy lifting of the detective work is already done. Every step the PCs take to look into the Detective’s fate should result in them finding the results of the Detective’s findings on the murders. In short, a trail has been blazed and it is up to the PCs to decide how to react to it; which can be useful if your party lacks a Sherlock who can reliably solve impossible crimes.

2) Hornet’s Nest

Stirring the Hornet's Nest

Moreover, because the Detective has already ‘solved’ the mystery—and been struck down for their trouble—the hornets’ nest is well and truly stirred. This establishes that a) the antagonists are not above bumping off investigators and b) they are likely already actively trying to find out what the Detective knew so they can cover their tracks. This should provide plenty of chase, fight and follow scenes for you to use.

3) Col. Mustard and Co.

Finally, the investigation into the death of the Detective should immediately lead to the Detective’s associates and the conclusion that the Detective’s death may have been an inside job. This veers off of the Vidocq plot a bit, but it does provide the opportunity to introduce a number of NPCs whose motives can be questioned, whose information may be unreliable and who may be in league with the antagonists.

Trustworthy?

Here as well I would steal from Vidocq without hesitation. From the charming courtesan and the stuff chief of police to the mourning sidekick or even the mysterious mirror-masked ‘Alchemist’ himself; the film offers a wide range of figures to cut and paste into an investigative milieu.

So take a risk, read some subtitles and watch Vidocq. I think you’ll be impressed enough to wonder how it is that the director went on to direct Catwoman

Posted in Late to the Movies, rpgs | Tagged , , , , , , | Comments Off

RPG Blog Carnival April 2011– A Relationship Map and Me

The most useful map in my current campaign has not been a geographic one, but the relationship map we built at character generation. And it may actually be my favorite RPG map of all time.

Don’t get me wrong- I like me a good map. In Junior High, there was nothing I liked better than a campaign map brainstorming session with my friend Andrew. Nine times out of ten we never actually played more than a session in the setting, but the map making is fun. And in my current gaming, impromptu and hastily annotated maps are constantly being cooked up (more on that later). But hands-down, my favorite map is the relationship map my group and I built during character creation for the ‘dirtbag Sword & Sorcery’ Mongoose Runequest II game I’m currently running.

As detailed in an earlier post, I stole liberally from the MWP Smallville ruleset to structure this, but the gist of it was: taking turns, every player could add a person, place or organization to the map and define their relationship with another person, place or organization- including the PCs. Later, as the map was populated, each player would take turns connecting the existing items and defining this relationship. By the end of the session, we had a tight-web of connections, intrigue and craziness that would dominate the next months of gaming.

Not only does this map enable me to remember who knows who and why at a glance, it generated a ton of stuff I wouldn’t necessarily have thought up on my own:

  • A fat Elven crimelord as the PCs patron and owner of the seedy ‘Copper Rail’ tavern
  • One PC has being chosen by a cult to be the vessel for their god
  • The existence of a Duck Ghetto
  • That a PCs father ruled the game’s setting and had foully murdered the father of another PC

Basically, it gave me a ton of toys to play with, and play we have!

So for GMs with less time for worldbuilding than they would like, I heartily recommend giving your PCs a shot at it. I know I will (in fact, I’m dreaming up a variation to use for our hypothetical Vampire: the Masquerade 20th Anniversary Edition campaign…

Posted in rpgs | Tagged , , , , , | 1 Comment