Who Are Rotwang’s Heroes

Rotwang’s Heroes are deserters from a unit of the United Kingdom’s All-Volunteer Expeditionary Force, known as Mycroft’s Irregulars.

Formed in the wake of the Martian War of 1912, the expeditionary force was treated as little more than a mercenary company by the Flemish Free Cities and the French Republican government in exile. Mycroft’s Irregulars, composed of unconventional soldiers, have ceasely borne the brunt of the most dangerous fighting along the frontier.  Now as 1915, the 4th year of the Great War drags on, some of the Irregulars are out to die for something other than King and Country.

This is the motley crew, as I’ve cooked them up. I’ve built them using the Starblazer Adventures rules with 6 Aspects, 4 Stunts and 20 Skill Points. I’m leaving room for a couple of aspects to be filled in by the players as they go at the Con:

Captain John Cannon

Description: A tough survivor who has risen from the ranks, Captain Cannon has led his troops through the horrors of the Great War and now, after seven pointless years, wants to get them to luxurious safety. Cannon crossed swords with Rotwang in Egypt.

Novel: Captain Cannon and the Martian War

Appeared in: The Curse of Imotep’s Tomb

Aspects: Grew up in the Gutter

Joined the Army, Saw the Empire

I’ve Survived Worse than This

I Owe it to My Men

Ignore the Boffins, Shoot First!

Stunt Description
Covering Fire Cannon is skilled at laying down a scathing hail of suppressive fire. When using Guns to perform a block, he can ignore up to two points of penalties imposed by the GM due to the complexity of the block.
One Shot Left! That last bullet has a kind of magic to it. You may declare that you are on your last shot, and may make a Guns attack at +3. This is your last shot – its use means that there’s no more ammo, no holdout guns or the like.
Shot on the Run The character is light on his feet with a gun in his hand, able to keep the gunplay going while evading attempts to harm him. This character may use Guns as a defense skill against
physical attacks; normally, Guns cannot be used defensively
Quick Decisions under Fire +1 Alertness when outnumbered

Major Wilhelmina Rotwang

Description: A member of the Prussian Army’s Science Corps, Rotwang has investigated strange phenomenon around the world for the Kaiser. Now, with the world in chaos, he has a chance to seize a fortune and pursue his researches on his own. Rotwang formed an uneasy friendship with Darla Darabont during her improbably wild adventure in the American South West

Novel: Curse of Imotep’s Tomb

Appeared in: Billy the Kid and the Rocket Rangers vs. Dracula

Aspects: Discipline in All Things

This Barbarity is Beneath Me

There’s a Perfectly Rational Explanation

Leave it to an Expert, dear

Rotwang first, everything else is Secondary

Stunt Description
Linguist Wilhelmina can speak 8 languages fluently
Walking Library Always considered to have a research library on hand, so Wilhelmina can research questions on the fly
Doctor +2 to first aid and medical attention
Scientific Genius +1 to any roll involving physics (be creative) +2 to any roll involving electricity and weird energy sources

Darla Darabont

Description: Darla became a junior member in the legendary Rocket Rangers when they interceded in the strange struggle between an undead Billy the Kid and Dracula, lord of the Vampires. Since then she and her rocket pack have sought adventure around the globe and, eventually, became embroiled in the Great War. Darla helped Sandor the Clockwork Legionnaire escape from the clutches of Professor Nedyerskott

Novel: Billy the Kid and the Rocket Rangers vs. Dracula

Appeared in: The Clockwork Legionnaire

Aspects: Still a Cowgirl

If it Moves, I can Ride it!

Yee Haw! I’ve got a Rocket Pack!

Drawn to tall, dark and dangerous…

Sandor, watch out!

Stunt Description
Prototype Rocket Pack A Flying Rocket pack with +1 to pilot. Spend a fate point and get 1 useful gadget for a scene
Flying Ace Can use pilot as attack skill while in the air
Death from Above! While attacking other fliers from above +2 to attack

Sandor the Pneumatic Man

Description: Not much is known about the man called Sandor. An African-American who joined the French Foreign Legion, Sandor was blown to pieces in Algeria. Injured near death, the mad Dr. Nedyerskott saw an opportunity to test his theories and rebuilt him as his perfect weapon. With the help of Darla Darabont, Sandor escaped this slavery and has accompanied her since. Before serving under Captain Cannon, Sandor crossed paths with the mysterious Fatima LeBlanc in Malta.

Novel: The Clockwork Legionnaire

Appeared in: The Renault Affair

Aspects: Joined the Legion to Escape

Roiling Anger

I’m only Half a Man

Everyone uses a Freak

I Just Want Peace and Quiet

Stunt Description
Brawler +1 defense when outnumbered
Whatever’s at hand Can use Fists skill instead of weapons for improvised weapons
Herculean Strength All weight difficulties are two steps less
One Hit to the Body Pay a Fate point, ignore one attack

Fatima LeBlanc

Description: Child of a French Diplomat and a Moroccan beauty, Fatima is the product of two cultures and comfortable in neither. Drawn into the intelligence work and intrigue at an early age, Fatima misses the days of the great game, before she became mired in the Great War. Fatima fell for Alphonse’s lies in the Great Feather (and blames him for getting her stuck in Cannon’s platoon).

Novel: The Renault Affair

Appeared in: The Golden Feather

Aspects: Child of Two Cultures

Always Escaping

I Can Drive Anything

Faster!

I Always Fall for Alphonse’s lies…

Stunt Description
In Plain Sight No Environmental penalties when Fatima tries to hide or move stealthly
Quick Exit Can roll stealth to escape out of combat if a momentary distraction is made
Hush Fatima’s stealth can be extended to a small nearby group
Defensive Driver Chase manuevers are one step easier for Fatima

Count Alphonse Garibaldi, aka Salvatore Tosca, aka Gary Thompson

Description: Alphonse Garibaldi would call accusations that he is a chiseller, a two-bit con man, and a thief liable. He’d also dismiss accusations that he lied, cheated and defrauded several governments to get his hands upon the legendary Golden Feather of Corsica. And he certainly feels that ‘Lightning’ Lewis has totally blown the time he posed as millionaire George Vibe out of proportion.

Novel: The Golden Feather

Appeared in: Lightning Lewis and the Electric Monks of Shamballa

Aspects: Born in New Jersey

Never give a sucker an honest break

Gold!

I’m whomever you want me to be.

If talk doesn’t help, run!

Stunt Description
Con Man A deceit roll allows you to assess a target’s personal weaknesses (in the form of a tagable aspect)
Clever Disguise When disguised, Alphonse can defend against close scruitny
The Honest Lie When the truth is incorporated into a lie get a +2 bonus
Blather A successful rapport role and a target is occupied with your blab

‘Lightning’ Lewis

Description: A disciple of Tesla, ‘Lightning’ Lewis uses his formidable mind and scientific weaponry to seek out the strange and right the world’s wrongs. He fought alongside John Cannon in the War of the Worlds and is extremely loyal to him.

Novel: Lightning Lewis and the Electric Monks of Shamballa

Appeared in: Captain Cannon and the Martian War

Aspects: Apprenticed under Tesla himself

I Must See That Up Close

I’ve seen the World’s Secret Wonders

A Tesla Gun is Not a Toy

I’d Follow John Cannon through Hell!

Stunt Description
Personal Gadget: Tesla Gun Range 2, +4 attack bounus, can be used as a cutting tool/power source
Mister Fixit Reduces time for repair by 2 steps
Thump of Repair 1 Fate and a device works for a duration determined by an engineering roll
Five Minute Friends 1 fate point and five minutes chatting and you have a friend for life.
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STSF: Kelly’s Heroes/Rotwang’s Heroes

As I mentioned last time,  I’m adapting Kelly’s Heroes for a convention Steampunk-War-of-the-Worlds-Heavy-Metalone-shot later this summer. As a way to get back into posting now that I’m a father, I figured I’d start by showing how I’m planning to adapt the film to my planned FATE-based, Steampunk-infused scenario.

Today, I’m giving the setting an extremely broad sketch. And really, for a one-shot, how much more do you need?

Where is Rotwang’s Europe?

Europe’s been devastated by the Great War.

At its outbreak in 1907—in the wake of the so-called War of the Worlds—their conscripted masses began the fight. But that wasn’t all. Each of the powers also unleased all their wondrous horrors of science: War Zeppelins, Mutagenic Germ Bombs, Clockwork Soldiers, Towering Automatons, Massive Tanks, Rocket Packs and Tesla Cannons.

Each of these might nations and their allies believed their secret weapons Steam Tankwould lead to a quick victory. Four years later and England is struggling to rebuild, France is a blasted battlefield fought over by a half-dozen factions and the major cities of Europe lay in ruin. The war grinds on, but no one knows why or for how long anymore.

Three days prior to the adventure’s start, Cannon’s troops captured Wilhelmina Rotwang, a Prussian officer carrying a bar of French gold bullion and a secret: the lightly guarded location of hundreds of other bars.

Tired of the war and looking to desert in relative comfort, Rotwang cut a deal with her captors to collect the gold and make for the Swiss Frontier.

The trick, of course, will be to go through the Prussian-backed French Imperial lines; survive the hellish no-man’s land being fought over by the Bonapartist Imperials and the Franco-Hapsburg forces of the French Monarchists; and, upon arriving, overcoming a small, but, crack unit of Prussian troops guarding the gold laden vault.

Along the way, they will also have to get past the last remnants of the French Patrol Zepplins, packs of Nosforatu (the hellish victims of Prussian germ weapons), War Automatons, and military patrols and deserters from all sides.

But then again, who wants to live forever?

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