Damnation Decade Pitch

The Quick Version20321

Run with FATE, it’s League of Extraordinary 70s Film and TV characters racing to save the world before world ends on Dec 31st, 1979.

Characters modeled on an Angel, the Bionic Man and Woman, the Omega Man, Shaft, Coffy, a Kung-Fu Dragon, the Condor or the Man Who Fell to Earth would be strongly encouraged!

It’s a world gone mad inspired by the Parallax View, The Warriors, RollerBall, Logan’s Run, the Omen Films and The Final Programme!

The Long Version

It’s 1976

The west coast has fallen into the sea, albino mutants prowl the southwest, and a crooked president is clinging onto power. In perfect suburbs, factory built families are slowly replacing their flawed human neighbors. Swinging New Age Gurus preach radical selfishness while secretly preparing for the return of ancient alien astronauts.

And, to top things off, the leading presidential candidate may just be the first born child of the devil.

It’s 1976 and the end is near. According to a set of eerily accurate prophesies the world is exactly four years away from the apocalypse. But fear not, for aviation giant and casino magnate—turned hermit Royce R. Rundell and the super-computer M.I.N.D. are putting together a team to prevent the apocalypse.

So the word is out for every Omega Man and Bionic Woman willing to brave killer bees, gangs out for ultraviolence and bell bottoms in order to turn back the tide. Have you been called a private dick who gets all the chicks, a fierce foxy angel or a man who fell to earth? Are you a funky kung-fu fighter, roller-skating omegaball star, jive talking vampire hunter or a far-out practitioner of the mystic arts? Then Royce R. Rundell needs you!

This campaign will be a low powered, anything goes FATE game that uses Green Ronin’s Damnation Decade as its chief campaign guide. Think the League of Extraordinary Gentlemen meet 1970s film and TV and you won’t go far wrong in capturing the scope and types of characters I encourage you to make.

Posted in rpgs | Tagged , , , , | Comments Off

Gamer ADD or Swinging GM?

My name is Mike, I’m a GM and after reading this great post, I don’t think I have Gamer ADD.

Contender #1

Contender #1

What I do have is a million ideas and inspirations bouncing around in my balding noggin and the certain knowledge that I will never get around to running most of them.

For me at least, playing with different settings, sandboxes and mechanics is a big part of why gaming is fun. I admire GMs who can sheppard a single campaign over years of play, but for me the thought of it is torture. How would I be able to indulge my 70s Glam Sci-Fi ideas while I’m locked in Dungeion Crawl mode?

While I suppose I could continuously transform and inport outside other concepts into an ongoing game run with a suitably flexible system, I confess that it wouldn’t quite scratch that itch to try something new.

Variety is, after all, the spice of life.

Contender #2

Contender #2

So I don’t think I have Gamer ADD, I just like to swing from game to game. Life’s too short for one campaign, in my opinion.

Which brings me to today’s conumdrum. I’ve been running an Old School D&D game since my Noble House Burning Wheel Campaign came to its end. Preparing for the game was a delight. Mapping out my dungeon, rolling on random tables, placing loot and traps…it was just what the doctor ordered after six months of intrigue and bloody-handed betrayal. But now, nearly three months in, I’m bored.

And I have a kid on the way, which means my gaming will almost certainly be curtailed for at least a couple of months (although my wife and I have an understanding for once

Contender #3

Contender #3

we start sleeping semi-regularly).  So as far as I’m concerned, I shouldn’t settle for anything other than awesome for players and I.

The only question is what to run instead. I intend to give my players the final choice between three games.

My Current Contenders Are:

Rogue Trader- Set in the Impossibly Metal Future of Warhammer 40K, Rouge Trader is all about Exploration, Colonization and Conquest in the Wild Expanses beyond the Imperium of Man.

Damnation Decade- Run with FATE, it’s League of Extraordinary 70s Film and TV characters racing to save the world before world ends on Dec 31st, 1979.

Cthulhu Invictus-
Call of Cthulhu in Ancient Rome. The PCs are part of a secert order charged with protecting Rome and answering only to the Emperor Tiberius.

Posted in Comments/Rants, rpgs | Tagged , , , , , | Comments Off

To the Heathen Stars

So, one of the games I’m currently considering running is Warhammer 40K: Rogue Trader. Below is the pitch I’m sending out in the nearish future.

Rogue_Trader_RPG_Cover_by_andreauderzoTo the Heathen Stars

Billions of Humans, on Millions of Worlds wage constant War against Thousands of Xeno, Daemonic and Heretical Threats. They are led by divinity made flesh in the form of the God Emperor of Man upon his Golden Throne. This is the Imperium of Man…

…And you are one of the few entitled to seek their fortune beyond its borders.

You are a member of a Rogue Trader Dynasty, capable of rivalling Inquisitors, Imperial Commanders and the Great Noble Families of the Imperium.

Divine_Intervention_by_The_First_MagelordYou command a vast ship crewed by thousands of souls, and you do not fear the tumultuous Warp or the foul and corrupt things that exist beyond the Imperium.

Your Warrant of Trade obliges you to travel the wilds of the Koronus Expanse.

There you are charged to enforce the will of the emperor, trade with heathen worlds, spread the gospel of the Ministorium and expand the Imperium through colonization and missionary work.

Posted in rpgs | Tagged , , , , | 1 Comment

Stealing and Stretching

So I’ve just learned about the controlled chaos that is the RPG Carnival. It’s like Iron Chef for nerdy blogs and March’s secret ingredient is ‘How to be a Better GM.’

There have already been a bunch of great responses recommending that GM’s listen, adapt, and communicate (among other things). Rather than poorly reiterate their advice, I’d like to talk about two things every GM should do: Steal and Stretch

hamburglar

Thieve like this Guy and you can't go wrong

Steal

Thieve from other games, television, novels, film, anything that isn’t nailed down can have a place in your game if you want it to.

Do you like it when Sci-Fi shows run with a ‘deadly game show’ episode? Then slot it into your game.

Need a colorful and lawless ‘neutral’ zone in the shadow of an evil empire? Rent ‘Casablanca’ and reskin it’s people and places.

Looking for super-spy style gadgets or a new batch of magic items? Read some Nick Fury or watch a little Man From U.N.C.L.E. and adapt their gear to your setting.

Never be too proud the lift ideas from other sources. RPG’s are always a collaborative activity and there’s nothing wrong with taking something and making it your own.

I’d advise against trying to steal a whole plot though. Very few players want to run through the exact plot of a film, and even if you try most Players will veer away from it at the earliest opportunity. 

Sticking to situations, concepts, characters, locations and gear should provide you with plenty of plunder!

Stretch
 
Take a chance. Try new things. Bust out a new technique.

Don’t be afraid to fall on your face.

Like a lot of activities, it’s easy to get stuck in a rut as GM. Once you’ve GM’d

Let Plas be your Mentor

Let Plas be your Mentor

 for a while you get a sense of what works for you and what doesn’t. And this is a good thing, but it can come at a cost. 

It’s great to play to your strengths, but you might find yourself using the same techniques, tropes and tools every time you sit at the table. When GMing becomes that routine it can also become a bit boring, for you if not your players.

So in the interest of keeping yourself interested and interesting:

Run a different style game. If you’re a dungeon crawler, try an evening of intrigue.

Test out a funky technique. Let your players take control of mooks in the prelude to the evening’s adventure (steal from the opening of any episode of Supernatural).

Give a different tool a test drive. If you play traditional D&D, run a player-input driven indie game for a night, or vice versa

At then end of the day, it’s all about stretching your limits and seeing what works. Everything you do as a GM that works was new to you at one time, so go ahead and take a risk. Even if your experiment doesn’t work out, you’ll no more about your GMing style than you did before you tried.

And who knows, you may just learn a trick or two that you can keep for life.

Posted in rpgs, Uncategorized | Tagged , , , | 3 Comments

Tiberius in Cthulhu Invictus

Tiberius- Man, Monster and NPC

Young Tiberius in 'I, Claudius'

Young Tiberius in 'I, Claudius'

Tiberius is a bitter and caustic old man determined to do absolutely nothing more than his duty and indulge his vices. Between spite, insecurity and fear, Tiberius has been at least partially responsible for the death of his son, his sister-in-law, most of his nieces and nephews and many innocent clients of Sejanus, his former Praetorian Prefect and best friend.

Bald and covered in lesions and sores from both his self-indulgence and his early years on the march, Tiberius is still a bull of man. He can usually be found with a goblet of wine in one hand and a nubile lover within reach of his other. In conversation Tiberius is blunt and avoids niceties as he only has time for the burdens of leadership and his pleasures.

TiberiusHistorical Sketch

Tiberius Julius Caesar Augustus (42 BC-37 AD) was the second Emperor of Rome and ruled from AD 14 to his death. He has, to put it lightly, a bit of a PR problem with the Roman historians who make up our primary sources.

At best, Tiberius appears to have been a good, but paranoid administrator who was vulnerable to people who preyed upon his insecurities. At worst, he was described as a murderous monster who indulged his every sexual whim.

The stepson of Augustus, the first Roman Emperor, Tiberius was never the first choice for a successor. It took the deaths of nearly every other appropriate male heir before Augustus finally settled on Tiberius, and even then, he moaned about it in his will.

Nor was Tiberius exactly thrilled at the prospect of being the first man in Rome. He called the senate a ‘generation fit for slavery’ and seems to have done his best to isolate himself from the daily politics of Rome. This preference for isolation also seems to have made him even more vulnerable to those, like Sejanus, capable of preying upon his paranoia.

Tiberius in 'Caligula'

Tiberius in 'Caligula'

A competent general but a natural misanthrope, Tiberius spent years in seclusion before and after being hailed as Emperor.  In fact, when Tiberius left Rome to visit an island villa on Capri in 26 AD he was never to see the city again. Of course, many took Tiberius’ absence from Rome as a sign of something far more sinister than a mere distaste for bitchy senators and political maneuvering.

By AD 32, Tiberius has been absent from Rome for 5 years and, according to the more salacious historians is enjoying himself immensely. Indeed, Tiberius is rumored to practice every deviancy imaginable while on Capri, including many that are held abhorrent today.

So the question for the prospective GM is whether to represent Tiberius as the, basically competent, but misanthropic and paranoid, administrator found in the BBC’s adaptation of I, Claudius or as the child-molesting tyrant found in Tinto Brass’ Caligula.

My take, is hopefully somewhere in the middle.

Posted in rpgs | Tagged , , , , , , | Comments Off

32 AD…Why 32?

32 AD.

I didn’t pull it out of a hat.

Honest.

32 AD is not the most eventful year in roman history. It is, however, snuggly between the fall of Sejanus in 31 and the ascension of Caligula—yes, that Caligula—in 37. A Cthulhu Invictus campaign starting in 32 AD benefits from the chaos of Tiberius’ purges and the inevitable succession of a madman who thought he was a god.

And since this is Call of Cthulhu, who’s to say he wasn’t…

OK, but who’s this Sejanus guy?

Sejanus in 'I, Claudius'

Sejanus in 'I, Claudius'

Lucius Aelius Sejanus (20 BC to 31 AD) was of relatively humble birth and rose to become the most powerful man in the Roman Empire. Barred from a Senatorial career due to being born an Equestrian, Sejanus rose to prominence as the Praetorian Prefect under Tiberius. An impressive man, Sejanus became Tiberius’ closest confident and advisor. Indeed, Tiberius referred to Sejanus as ‘my partner in my toils’ over Tiberius’ own son Drusus.

As Praetorian Prefect, Sejanus was akin to a combination Imperial Bodyguard and head of the Secret Police. If that sounds sinister, it should. Sejanus used his power and influence to purge Rome of his personal enemies and may even have manipulated Tiberius to imprison or kill many of his relatives and potential heirs.

Eventually, however, Sejanus went too far. Somehow, his machinations were brought to Tiberius’ attention (along with allegations that he had poisoned Tiberius’ son). In October of 31 AD, Sejanus fell, and fell hard. His entire family was executed along with any known associates and cronies. Anyone even suspected of being an ally of Sejanus was hunted down and killed in the years that followed.

In the campaign, Sejanus would have relieved Tiberius of the burden of running the Order of the Dawn’s day-to-day activities, as he did so many other Imperial functions. Those citizens charged with looking out for cultists, arcane texts and super-natural threats to the republic would have answered directly to Sejanus. Unfortunately for them, this  would also have put them a little too close to Sejanus for Tiberius’comfort.

By the start of the campaign the bulk of Order of the Dawn’s personnel have been hunted down and killed by order of the Emperor. And finding those still at large is the top priority for their successors. An experienced hunter of monsters and forbidden knowledge with a grudge against the Emperor is a very dangerous thing, after all.

The PCs are brought into the Order, and Tiberius’ personal orbit, in the wake of these developments at once aware that Sejanus’ fall has triggered their rise. Of course, the bloodied togas of their predecssors will also be a reminder of the fate of those who lose the Emperor’s favor…

Posted in rpgs | Tagged , , , , , , | Comments Off

Cthulhu Invictus- Lovecraft in Ancient Rome

Cthulhu in Ancient Rome.CHA23115a

I really dig the concept. It may be a side effect of my recent Roman fascination (more on that later), but Rome seems a perfect blend of ‘civilized enough to relate to’ and ‘far enough away to be jarring’ for Call of Cthulhu style investigation.

Unfortunately, I find the reign of Claudus, which is the default setting for Cthulhu Invictus, a bit lacking.

I mean, I love I Claudius as much as the next guy, but Claudius reigns too long and too wisely for my tastes. When you have civil wars, mad emperors and insecure dynasties to pick from, why choose one of more stable periods in Roman history?

Moreover, Cthulhu Invictus assumes that the PCs are a random group

of Roman citizens, allies and slaves who are drawn into the mythos web. While this works in Call of Cthulhu,  I feel as though the Roman milieu, with it’s mystery cults, priesthoods and prefects offers many opportunities for more compelling reasons for the PCs to be sticking their noses into Great Old One business.

Thus the pitch below. I’m still working on it, and I’m still not happy with it (the Order of the Golden Dawn, really sticks in my craw), but it is a start.

I’m hoping to flesh out some of my choices in the next couple of posts. As always, comments are welcome/begged for.

A.D. 32. Pax Romana

Tiberius and the late Sejanus

Tiberius and the late Sejanus

The Civilized World thrives.

Barbarians are held in check by the discipline of Rome’s legions, the authority of Tiberius Augustus and the wisdom of her Senate.

But there are threats to Rome that even a dozen legions cannot face.

Creatures, far older than the Eternal City slumber restlessly beneath the sea. Cults with secrets older than the Pyramids whisper quietly to foul gods. Malevolent spirits stalk narrow alleyways throughout the Empire.

Yours is a sacred duty.

You are sworn to protect Rome from these mad magicians, slumbering gods and hideous creatures.

You must collect those moldering old texts containing knowledge that would drive most men insane.

You are the sworn and secret Order of the Golden Dawn and no duty has ever been more important or as horrible.

Answering only to the Emperor Tiberius and his heirs Gaius and Gemellus, you will guard Rome and her citizens from things that should not be…or die trying.

Posted in rpgs | Tagged , , , , , , | 2 Comments

Anarchy in the DMG

Dungeons and Dragons. Punk and Prog.

In my noggin, these four things are hopelessly twisted together into the revisionist ball that is ‘old school’ D&D.

 Punks versus Prog

 One is labyrinthine, layered and elaborate. The other is destructive, disrespectful and daring. A 70s dialectic that captures the essence of the dungeon crawl.

Every PCs Motto

Every PCs Motto

 I mean, let’s face it: the most lawful good of Dungeon Crawling PCs wouldn’t look out of place at a Sex Pistols show. These are people who can’t or won’t be a famer, a soldier or a priest. Hell, they can’t even hack it as regular thieves.

 In an old school game, even a Paladin or Cleric of the Great God Goody-Two-Shoes is someone who enters an orc-infested hole in the hopes of killing things and taking their stuff.

 And your average party of grave-robbers cum adventurers is likely to last as long as a garage punk band did in ’78. After a few sessions half of them will be gone and replaced, forgotten except for their garish names and the havoc they wreaked.  

 Clearly PCs are people that your average villager won’t miss.

Pure Proggy Goodness

Pure Proggy Goodness

 Then there are Dungeons.

 Twisting mazes populated by surreal and unlikely monsters.

 Home to glowing jewels, deadly traps and speaking fountains.

 Dungeons are like the intricate synth-fusion operas of bands like Gentle Giant or Rick Wakeman: elaborate, concept-driven and the self-indulgent. They really don’t need to make any sense to anyone but the wizard (or really the DM) who poured their heart into making them.

 A dungeon is a lovingly crafted piece of architecture built by the love of a DM…that will then be soiled and smashed by punk PCs.

 And really, I can’t imagine running D&D any other way.

 Recommend Listening:

 1 2 3 4 Punk & New Wave 1976-1979

 Journey to the Centre of the Earth, by Rick Wakeman

Posted in rpgs | Tagged , , , , , , , , , , | Comments Off

A Recent D&D Pitch

Fuck Yeah

Fuck Yeah

Live Fast. Die Young. Leave a Level 3 Corpse.  

 
Your parents didn’t want this for you. You could’ve been a farmer, a priest, a sage or a soldier. But you aren’t. Either you can’t live in society or society can’t live with you. That’s ok. Better an interesting life than a long one.
 
Kill Things and Take their Stuff.
 
‘Adventurers’, ‘Dungeoneers,’ ‘Grave Robbers.’ You’ve heard stories about them, even if you haven’t met one. Brave or stupid souls who cross the shattered frontier and loot the treasure left behind in the ruins the Principate. A few of them have become rich and famous. Most end-up bleeding to death in the depths of some forsaken hole or another. It’s a risk you are willing to take.
 
You Met in a Bar.Osric 2
 
Where else would you meet other dysfunctional souls willing to go to near-suicidal lengths for fame, fortune and glory? Besides, who’d agree to loot a monster infested ruin sober?
 
A Hooded Stranger Hired You.
 
He’s the type your parents told you stay away from. But, he’s got a chest of coins and a map to the fallen citadel of one order of scholar-priests or another. You can keep anything you haul out of there and get his reward. All you need to do is grab a full skein of the black liquid that bubbles up from the dark spring in the citadel’s cavernous depths.
 
No School like the Old School.
 
I’d really like to run some old school AD&D, at least for a while. To that end, I’ve picked up OSRIC, a cleaned-up version of the 1st Edition of Advanced Dungeons and Dragons (available for free here). I think it’ll be fun, so let me know if you are willing to give it a chance.

Posted in rpgs | Tagged , , , , , , , | 1 Comment

Back

Hello My Spambotty Friends,

Six months and two jobs later, I think I’m going to try to start writing stuff again.

Exciting, I know.

Posted in Uncategorized | Comments Off